Baseline Establishment Using Virtual Environment Traumatic Brain Injury Screen (VETS)

Abstract

The Virtual Environment Traumatic Brain Injury Screen (VETS) prototype was designed to enable the assessment of mild traumatic brain injury (mTBI). This research aims to establish baseline data for balance as an indicator for mTBI and determine reliability of the VETS device. Objectives of this research were to examine the within-session and between-day performance of four balance-based indictors of mTBI with a healthy military population. Fifteen healthy individuals participated in two sessions, separated by a week, where they were tested under six conditions for three trials each. Balance data were recorded by the VETS system using aWii Balance Board with participants in a quiet stance. In-session performance was examined using a paired-samples t-test. A repeated-measures ANOVA was used to individually examine differences between trials across both sessions. A final repeated-measures ANOVA was used to explore all trials across both sessions. Results revealed that the participant performance remained constant or improved across trials and sessions suggesting that a practice effect may have occurred in some conditions. These results suggest that the VETS device reliably measures balance as an indicator of mTBI. Further, these results establish a baseline data set, which may be useful in comparing concussed individuals.

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Document Details

Document Type
Technical Report
Publication Date
Jun 01, 2015
Accession Number
ADA632324

Entities

People

  • Casey G. Demunck

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • Biomedical

DTIC Thesaurus Topics

  • Air Force
  • Brain Injuries
  • Demography
  • Diseases And Disorders
  • Health Services
  • Human Systems Integration
  • Medical Personnel
  • Military Hospitals
  • Military Medicine
  • Military Personnel
  • Traumatic Stress Disorder
  • United States
  • Virtual Reality
  • Warfare
  • X-Ray Computed Tomography

Fields of Study

  • Psychology

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Brain and Cognitive Science; Experimental Psychology; Cognitive Neuroscience
  • Neurotrauma and Rehabilitation Medicine.