Skill Transfer and Virtual Training for IND Response Decision-Making: Models for Government-Industry Collaboration for the Development of Game-Based Training Tools

Abstract

In this document, we describe seven programmatic structures that can be leveraged to create game-based training materials. We describe the tradeoffs of the different development approaches, with the goal of helping agencies interested in serious games select an appropriate model for collaborating with partners. With an understanding of the possible collaboration models, we believe that agencies will be able to explore the use of game-based training with modest budgets and with a tolerable level of project risk.

Open PDF

Document Details

Document Type
Technical Report
Publication Date
May 05, 2016
Accession Number
ADA635941

Entities

People

  • A. S. Norige
  • C. E. Rose
  • J. Mccarthy
  • Kai-Chi Chang
  • P. Dipastina
  • R. M. Seater

Organizations

  • Massachusetts Institute of Technology

Tags

Communities of Interest

  • Biomedical
  • Counter WMD

DTIC Thesaurus Topics

  • Artificial Intelligence
  • Business Administration
  • Cognitive Science
  • Department Of Homeland Security
  • Education
  • Emergency Response
  • Employment
  • First Responders
  • Intellectual Property
  • Management Personnel
  • Materials
  • Personality
  • Psychology
  • Software Development
  • Students
  • Teamwork
  • Training

Readers

  • Defense Technology Research and Development.
  • Instructional Design and Training Evaluation.
  • Systems Analysis and Design