Finitary Winning in \omega-Regular Games

Abstract

Games on graphs with \omega-regular objectives provide a model for the control and synthesis of reactive systems. Every \omega-regular objective can be decomposed into a safety part and a liveness part. The liveness part ensures that something good happens "eventually." Two main strengths of the classical, infinite-limit formulation of liveness are robustness (independence from the granularity of transitions) and simplicity (abstraction of complicated time bounds). However, the classical liveness formulation suffers from the drawback that the time until something good happens may be unbounded. A stronger formulation of liveness so-called finitary liveness, overcomes this drawback, while still retaining robustness and simplicity. Finitary liveness requires that there exists an unknown, fixed bound b such that something good happens within b transitions. While for one-shot liveness (reachability) objectives, classical and finitary liveness coincide, for repeated liveness (Buechi) objectives the finitary formulation is strictly stronger. In this work we study games with finitary parity and Streett (fairness) objectives. We prove the determinacy of these games, present algorithms for solving these games, and characterize the memory requirements of winning strategies. We show that finitary parity games can be solved in polynomial time, which is not known for infinitary parity games. For finitary Streett games, we give an EXPTIME algorithm and show that the problem is NP-hard. Our algorithms can be used, for example, for synthesizing controllers that do not let the response time of a system increase without bound.

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Document Details

Document Type
Technical Report
Publication Date
Oct 08, 2007
Accession Number
ADA637154

Entities

People

  • Florian Horn
  • Krishnendu Chatterjee
  • Thomas Henzinger

Organizations

  • University of California, Berkeley

Tags

Communities of Interest

  • C4I

DTIC Thesaurus Topics

  • Algorithms
  • Computational Complexity
  • Computer Science
  • Contrast
  • Electrical Engineering
  • Engineering
  • Hard Copy
  • Information Operations
  • Iterations
  • Mathematics
  • Notation
  • Polynomials
  • Sequences
  • Specifications
  • Transitions
  • Two Dimensional
  • Zero-Sum Games

Readers

  • Applied Combinatorial Optimization and Logic Circuit Design.
  • Game Theory.
  • Mathematical Modeling and Probability Theory.