Indoor vs. Outdoor Depth Perception for Mobile Augmented Reality

Abstract

We tested users' depth perception of virtual objects in our mobile augmented reality (AR) system in both indoor and outdoor environments using a depth matching task. The indoor environment is characterized by strong linear perspective cues; we attempted to re-create these cues in the outdoor environment. In the indoor environment we found an overall pattern of underestimation of depth that is typical for virtual environments and AR systems. However in the outdoor environment, we found that subjects overestimated depth. In addition, our synthetic linear perspective cues met with a measure of success, leading users to reduce their estimate of the depth of distant objects. We describe the experimental procedure analyze the data, present the results of the study, and discuss the implications for mobile, outdoor AR systems.

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Document Details

Document Type
Technical Report
Publication Date
Mar 01, 2009
Accession Number
ADA638051

Entities

People

  • Harvey S. Smallman
  • J. E. Swan Ii
  • Mark A. Livingston
  • Zhuming Ai

Organizations

  • United States Naval Research Laboratory

Tags

Communities of Interest

  • Biomedical

DTIC Thesaurus Topics

  • Abstracts
  • Accuracy
  • Augmented Reality
  • Availability
  • Binoculars
  • Disparities
  • Electronic Mail
  • Errors
  • Far Field
  • Graphics
  • Human Systems Integration
  • Human-Machine Interaction
  • Judgment
  • Military Research
  • Near Field
  • Vascular System Injuries
  • Virtual Reality

Fields of Study

  • Computer science

Readers

  • Computational Modeling and Simulation
  • Human-Computer Interaction (HCI).
  • Robotics and Automation.