Method to Create a High Resolution Database

Abstract

A new method of creating a realistic simulated terrain database results in a database that requires less computer memory for storage than prior simulated terrain databases. The new method generates a simulated surface that provides realistic disturbances to a real-time mathematical model of a vehicle traversing the simulated surface. The simulated surface is also output visually. The method uses fractal brownian motion to create the high-resolution terrain data-base in the frequency domain, and then the database is transformed to the spatial domain using a two-dimensional inverse Fast Fourier Transform. Then control points describing a NURBS surface are extracted from the transformed database, and thereafter geometric G(exp 1) continuity is created between surface patches represented by the NURBS control points. The surface patches form a high-resolution superimposed on a lower resolution surface produced by the image generator to a create a hybrid, high-resolution simulated terrain. The hybrid simulated terrain interacts with the vehicle model to provide a realistic experience to a human driver navigating the vehicle model over the terrain.

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Document Details

Document Type
Technical Report
Publication Date
May 20, 2003
Accession Number
ADD020357

Entities

People

  • Alexander A. Reid

Organizations

  • Tank-automotive and Armaments Command

Tags

DTIC Thesaurus Topics

  • Abstracts
  • Brownian Motion
  • Databases
  • Digital Data
  • Digital Information
  • Fast Fourier Transforms
  • Frequency
  • Frequency Domain
  • High Resolution
  • Information Operations
  • Mathematical Models
  • Models
  • Two Dimensional
  • United States

Readers

  • Computer Vision.
  • Database Systems and Applications