Simplified Scene Modeling Using Curved Surfaces and Texturing,

Abstract

Constructing a scene data base for current computer image generation systems is a costly and time-consuming task. Thousands of edges must be defined by positioning the end points, or vertices, of each edge. In addition, edges bounding a common surface or face must be linked in a list. Data for each face must include information for a normal vector, and data for faces representing curved objects must include information for normal interpolation to simulate smooth shading across the object. This paper describes a more efficient scene model that is earlier to construct and yet produces a more faithful representation of the real world. Scene geometry is modeled by quadric surface bounded by planes. Scene detail is modeled by a mathematical texturing function which modulates surface shading intensity and translucence. The paper describes how the new model simplifies modeling terrain, cultural features, moving targets, and special effects. (Author)

Document Details

Document Type
Technical Report
Publication Date
Jan 01, 1982
Accession Number
ADP000157

Entities

People

  • Bob Gelman
  • Geoffrey Y. Gardner

Organizations

  • Grumman

Tags

Communities of Interest

  • Air Platforms

DTIC Thesaurus Topics

  • Computers
  • Databases
  • Demographic Cohorts
  • Geometry
  • Intensity
  • Interpolation
  • Mathematics
  • Moving Targets
  • Targets
  • Training

Fields of Study

  • Computer science

Readers

  • Computational Modeling and Simulation
  • Graph Algorithms and Convex Optimization.
  • Image Processing and Computer Vision.