360 Degrees Visual Target Simulation for Outdoor Field Training,

Abstract

A dynamic target simulation system design is described which uses the real world as background scene. An instructor driven threat scenario is projected on a beamsplitter combiner. A collimating lens system makes the target appear as part of the real world viewed through the beamsplitter. High resolution target signatures are obtained by shrinking 525 raster lines down to a minimum area. A 360 degree visual hemisphere is provided by synchronization of gunner's line of sight and location of the simulated target in space. The gunner's line of sight is fed to the microcomputer control via an electromagnetic sensor. An occulation system is provided for the target to disappear as it moves behind trees or mountains. Scoring capability is also provided, and events may be stored and played back for training/review at a later date. Since the system is portable and relatively inexpensive, it will readily lend itself as a visual target simulator for outdoor field training in antiarmor (e.g., DRAGON and TOWN) and air defense weapons (e.g., STINGER and CHAPARRAL).

Document Details

Document Type
Technical Report
Publication Date
Jan 01, 1982
Accession Number
ADP000179

Entities

People

  • Joseph A. Larussa
  • Sean Amour

Organizations

  • Brunswick Corporation

Tags

Communities of Interest

  • Weapons Technologies

DTIC Thesaurus Topics

  • Air Defense
  • High Resolution
  • Line Of Sight
  • Simulations
  • Simulators
  • Target Signatures
  • Targets
  • Training
  • Visual Targets

Readers

  • Computer Science/Computer Engineering/Data Science/Digital Signal Processing.
  • Image Processing and Computer Vision.
  • Marksmanship and Weaponry.

Technology Areas

  • Space
  • Space - Spacecraft Maneuvers