Texture in a Low Cost Visual System,
Abstract
This paper describes the basic applications of texture in a low cost visual system. Texturing, as applied in this paper, is defined as the modulation of the intensity of a color on a surface. This gives a more natural appearance to the surface at a relatively low cost to the system. The use of texture to produce realistic movement, to create spacial effects, and to give the viewer a realistic feeling of perspective greatly improves the training capabilities of visual simulation systems.
Document Details
- Document Type
- Technical Report
- Publication Date
- Jan 01, 1982
- Accession Number
- ADP000221
Entities
People
- Michael Fortin
- Philip T. Skolmoski