Texture in a Low Cost Visual System,

Abstract

This paper describes the basic applications of texture in a low cost visual system. Texturing, as applied in this paper, is defined as the modulation of the intensity of a color on a surface. This gives a more natural appearance to the surface at a relatively low cost to the system. The use of texture to produce realistic movement, to create spacial effects, and to give the viewer a realistic feeling of perspective greatly improves the training capabilities of visual simulation systems.

Document Details

Document Type
Technical Report
Publication Date
Jan 01, 1982
Accession Number
ADP000221

Entities

People

  • Michael Fortin
  • Philip T. Skolmoski

Tags

DTIC Thesaurus Topics

  • Intensity
  • Modulation
  • Training

Fields of Study

  • Computer science

Readers

  • Human-Computer Interaction (HCI).
  • Materials Science and Engineering.
  • Systems Analysis and Design