Player-Assisted Simulations -- Employment Techniques and Limitations,

Abstract

We have given stopping rules for war game simulations with exponential life-times, and suggest that two important points should be noted in our analysis and the example. These types of problems often and naturally lead to some type of statistical hypothesis testing situation. If the effectiveness model used is a simulation that generates life-time data, the analysis is greatly simplified by allowing the use of the available reliability theory, for this leads to a rather straight-forward significance testing procedure. A fallout of the methodology described in the example is the stopping rule for determining the sample size or the number of data points (kill times) that are required before the simulation may be truncated and the test conducted at the prescribed low risk levels. This 'stopping rule' is simply the analytic solution for the number of kills required to fit the operating characteristic curve or power function of the test through the appropriate test parameters. It is seen, therefore, that the procedure may have considerable potential. (Author)

Document Details

Document Type
Technical Report
Publication Date
Jan 01, 1973
Accession Number
ADP000610

Entities

People

  • James T. O'connell Jr
  • Roger F. Willis

Tags

Communities of Interest

  • Energy and Power Technologies

DTIC Thesaurus Topics

  • Applied Mathematics
  • Army Operations
  • Employment
  • Game Theory
  • Interdisciplinary Science
  • Mathematics
  • Operations Research
  • Reliability
  • Simulations
  • Systems Science
  • War Games

Readers

  • Military History / Militaries and War Studies
  • Regression Analysis.
  • Systems Analysis and Design