Use of Computer-Assisted Wargaming in Force Development Testing,

Abstract

Wargaming was suggested as a means to assist Project MASSTER (Modern Army Selected Systems Test and Evaluation Review) in speeding up the evaluation process and enhancing the product of force development testing. The first attempt was to develop wargames for analysis of the concepts to be tested; i.e., use the game to answer questions posed by the evaluation. An exhaustive survey was made of computerized and computer-assisted games in order to take advantage of capabilities already in being. What started out with great promise ended with the realization that wargames could not be used in the conventional way in an effective manner. A complicating feature to the use of wargames in testing is the lack of commonality among tests. Although there may be common features, a given test will vary markedly from other tests not only in size and complexity, but also in the type questions to be answered and the environment in which the test is to be conducted. Therefore, a new game would need to be developed for each evaluation to preclude erroneous stereotyping. An effort was made to identify and define those common factors of tests that might be responsive to gaming techniques. A brief description of the game and how it functions is presented.

Document Details

Document Type
Technical Report
Publication Date
Jan 01, 1973
Accession Number
ADP000632

Entities

People

  • Ray B. May

Tags

DTIC Thesaurus Topics

  • Army Operations
  • Commonality
  • Computers
  • Environment
  • Operations Research
  • Test And Evaluation

Fields of Study

  • Education

Readers

  • Game Theory.
  • Systems Analysis and Design