Motion Simulation with a G-Seat System: Sensory and Performance Mechanisms,
Abstract
Including whole-body motion in a flight simulator improves performance for a variety of tasks requiring a pilot to compensate for the effects of unexpected disturbances. A possible mechanism for this improvement is that whole-body motion provides high derivatives vehicle state information which allows the pilot to generate more lead in responding to the external disturbances. In developing new motion simulation algorithms for an advanced g-cuing system we were, therefore, surprised to discover that an algorithm based on aircraft roll acceleration produced little or no performance improvement. On the other hand, algorithms based on roll position or roll velocity produced performance equivalent to whole-body motion. This paper describes the analysis and modeling being conducted at both the sensory system and manual control performance levels to explain the above results. (Author)
Document Details
- Document Type
- Technical Report
- Publication Date
- Apr 01, 1984
- Accession Number
- ADP003267
Entities
People
- E. A. Martin
- G. R. Mcmillan
- W. H. Levison
Organizations
- Air Force Research Laboratory