Motion Simulation with a G-Seat System: Sensory and Performance Mechanisms,

Abstract

Including whole-body motion in a flight simulator improves performance for a variety of tasks requiring a pilot to compensate for the effects of unexpected disturbances. A possible mechanism for this improvement is that whole-body motion provides high derivatives vehicle state information which allows the pilot to generate more lead in responding to the external disturbances. In developing new motion simulation algorithms for an advanced g-cuing system we were, therefore, surprised to discover that an algorithm based on aircraft roll acceleration produced little or no performance improvement. On the other hand, algorithms based on roll position or roll velocity produced performance equivalent to whole-body motion. This paper describes the analysis and modeling being conducted at both the sensory system and manual control performance levels to explain the above results. (Author)

Document Details

Document Type
Technical Report
Publication Date
Apr 01, 1984
Accession Number
ADP003267

Entities

People

  • E. A. Martin
  • G. R. Mcmillan
  • W. H. Levison

Organizations

  • Air Force Research Laboratory

Tags

Communities of Interest

  • Air Platforms

DTIC Thesaurus Topics

  • Aircrafts
  • Algorithms
  • Behavioral Disciplines And Activities
  • Behavioral Sciences
  • Colorado
  • Department Of Defense
  • Flight Simulators
  • Human Factors Engineering
  • Psychology
  • Radar Target Position Simulators
  • Simulations
  • Simulators
  • Vehicles

Readers

  • Aviation Science / Aeronautics.
  • Educational Psychology
  • Sensor Fusion and Tracking Systems.