Video Games: A Human Factors Guide to Visual Display Design and Instructional System Design

Abstract

Electronic video games have many of the same technological and psychological characteristics that are found in military computer-based systems. For this reason, the video game is both a fascinating object of study and a valuable experimental apparatus. The results of two on-going research programs, both of which employ video games as experimental stimuli, are presented here. The first research program seeks to identify and exploit the characteristics of video games in the design of game-based training devices. The second program is designed to explore the effects of electronic video display characteristics on perceptual judgments. The empirical results of these two programs are shown to have practical application in training device design and visual display design.

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Document Details

Document Type
Technical Report
Publication Date
Apr 01, 1984
Accession Number
ADP003368

Entities

People

  • Douglas J. Bobko

Organizations

  • U.S. Army Research Institute for the Behavioral and Social Sciences

Tags

Communities of Interest

  • Air Platforms
  • Human Systems
  • Weapons Technologies

DTIC Thesaurus Topics

  • Analysis Of Variance
  • Computers
  • Data Displays
  • Department Of Defense
  • Graphics
  • Judgment
  • Mathematics
  • Military Research
  • Perception
  • Students
  • Three Dimensional
  • Training
  • Training Devices
  • Two Dimensional
  • Video
  • Video Games

Readers

  • Computer Vision.
  • Game Theory.
  • Instructional Design and Training Evaluation.

Technology Areas

  • Microelectronics
  • Microelectronics - Microelectromechanical Systems