Virtual Reality and Education,
Abstract
In this paper, five components of the virtual reality concept are analytically defined: 3D perspective, dynamic rendering, closed loop interaction, inside-out perspective and enhanced sensory feedback. It is argued on the basis of empirical data from a variety of sources, that those components that improve performance by reducing effort may actually inhibit learning or long term retention. Closed loop interaction in contrast, while not reducing effort, appears to have a beneficial effect on retention. The importance for learning of directing users' attention to the link between the VR perspective and a more artificial perspective is also highlighted. The concept of virtual reality is created by an impressive, exciting technology which readily engages the interest of the user. As a consequence, it is reasonable that the concept should be considered by educators as a plausible way of exploiting the technology of advanced computers to improve or expand the learning environment. This paper first presents the arguments that may be made for introduction of virtual reality, but then takes a critical look at the constraints on its applicability to education, while drawing on empirical data from simulation, experimental laboratory studies, and basic human factors principles of design.
Document Details
- Document Type
- Technical Report
- Publication Date
- Apr 17, 1992
- Accession Number
- ADP006942
Entities
People
- Christopher Dow Wickens
Organizations
- University of Illinois Urbana–Champaign