The Commons Game: A Lesson in Resources Management,

Abstract

The Commons Game was developed to demonstrate behavioral patterns involved in individual decision-making regarding commons property and it has been used in various psychology courses. In this study the game was used to teach university students the complexities and frustrations of managing commons property natural resources. More specifically the purpose of the study was twofold: to determine the extent to which the game, when used in a natural resources management context, meets the teaching objectives of the game as specified by the game's developer; and to determine whether the game is an effective teaching tool. The sample population was composed of 36 students enrolled in ALR/EQS 193 during the Spring 1989, Fall 1989, and Spring 1990 semesters. The team-taught course contains three elements: an introductory lecture, the game, and a postgame analysis session. Data were obtained from students' opinions of instruction, content analyses of students' three- to five-page essays, and observations recorded during the postgame analysis/discussion session. A brief description of the game is included in the paper, but details are intentionally omitted because the game is copy-righted.

Document Details

Document Type
Technical Report
Publication Date
Mar 01, 1992
Accession Number
ADP007327

Entities

People

  • Carla A. Kirts
  • Mark A. Tumeo

Organizations

  • University of Alaska Fairbanks

Tags

DTIC Thesaurus Topics

  • Biological Phenomena
  • Climate Change
  • Ecological And Environmental Phenomena
  • Frustration
  • Instructions
  • Natural Resources
  • Observation
  • Polar Regions
  • Psychology
  • Regions
  • Schools
  • Students
  • Universities

Fields of Study

  • Education

Readers

  • Game Theory.
  • STEM Education
  • Systems Analysis and Design