Transferring VR Technology Between Military and Non-Military Applications

Abstract

Virtual Reality (VR) technology for commercial applications has been oversold to the public during the past 2 to 3 years. There have, however, been relatively few success stories outside of entertainment, but that does not mean VR cannot meet the requirements of non-military applications. It is important that we take a broader view of VR than helmet- mounted displays and wearable technology, one that includes interfaces able to display high fidelity 3D environments and models. In this paper I discuss the methodologies for accomplishing technology transfer. These include cooperative agreements, corporate funded R&D, and government funded initiatives. The requirements of commercial application domains, including industrial operations, government (non defense) operations, healthcare and entertainment are discussed and related to military training systems. Last I will propose ways that these two communities can work together on joint research and development, transferring technology bi-directionally, and the use of forums to enhance dialog and discussion. This paper is intended to stimulate a discussion of issues (such as intellectual property) which are appropriate agenda items for future joint discussions and workshops supported by both defense and non-defense VR developers.

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Document Details

Document Type
Technical Report
Publication Date
Nov 01, 2000
Accession Number
ADP010614

Entities

People

  • Thomas W. Mastaglio

Organizations

  • Old Dominion University

Tags

Communities of Interest

  • Biomedical

DTIC Thesaurus Topics

  • Computer Simulations
  • Governments
  • High Resolution
  • Information Exchange
  • Medical Personnel
  • Military Applications
  • Military Requirements
  • Military Training
  • Simulations
  • State Governments
  • Symposia
  • Technology Transfer
  • Three Dimensional
  • United States
  • Universities
  • Virtual Reality
  • Wearable Technology

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Defense Technology Research and Development.