Transferring VR Technology Between Military and Non-Military Applications
Abstract
Virtual Reality (VR) technology for commercial applications has been oversold to the public during the past 2 to 3 years. There have, however, been relatively few success stories outside of entertainment, but that does not mean VR cannot meet the requirements of non-military applications. It is important that we take a broader view of VR than helmet- mounted displays and wearable technology, one that includes interfaces able to display high fidelity 3D environments and models. In this paper I discuss the methodologies for accomplishing technology transfer. These include cooperative agreements, corporate funded R&D, and government funded initiatives. The requirements of commercial application domains, including industrial operations, government (non defense) operations, healthcare and entertainment are discussed and related to military training systems. Last I will propose ways that these two communities can work together on joint research and development, transferring technology bi-directionally, and the use of forums to enhance dialog and discussion. This paper is intended to stimulate a discussion of issues (such as intellectual property) which are appropriate agenda items for future joint discussions and workshops supported by both defense and non-defense VR developers.
Document Details
- Document Type
- Technical Report
- Publication Date
- Nov 01, 2000
- Accession Number
- ADP010614
Entities
People
- Thomas W. Mastaglio
Organizations
- Old Dominion University