Navigation in a Virtual Environment Using a Walking Interface

Abstract

For years, aircraft crews and armored fighting vehicle crews have benefited from training in the benign, controlled, and instrumented situations created by simulation. Virtual reality (VR) technologies are now starting to bring these benefits to the training of dismounted soldiers. Simulation for dismounted combatants has numerous applications. In current combined arms simulations, only constrictive infantry, controlled from a workstation, are available. Their lack of sophistication, relative to their human counterparts, is thought to detract from the validity of the combined arms simulation. Adding virtual infantry would increase the benefit to all participants. Reconnaissance forces and special operations units could plan and rehearse missions using simulation. The ability to explore a future area of operations, such as an airport where hostages are being held, from a first person perspective would allow forces to assess and rehearse lines of fire, escape routes, and fields of view. Similarly, personnel who must enter toxic environments, such as ship's damage control parties and nuclear power station maintenance crews could rehearse different scenarios ahead of time and familiarize themselves with locations they have never visited.

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Document Details

Document Type
Technical Report
Publication Date
Nov 01, 2000
Accession Number
ADP010615

Entities

People

  • Lochlan E. Magee
  • Stuart C. Grant

Organizations

  • Defence Research and Development Canada

Tags

Communities of Interest

  • Air Platforms
  • Human Systems
  • Sensors

DTIC Thesaurus Topics

  • Data Displays
  • Dead Reckoning
  • Directional
  • Environment
  • Flight Simulators
  • Magnetic Detectors
  • Military Requirements
  • Navigation
  • Photographs
  • Platforms
  • Questionnaires
  • Simulations
  • Simulators
  • Square Roots
  • Technical Information Centers
  • Training
  • Virtual Reality

Readers

  • International Relations and European Studies
  • Military Science
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.