Shared Virtual Environments for Collective Training

Abstract

Historically NASA has trained teams of astronauts by bringing them to the Johnson Space Center in Houston to undergo generic training, followed by mission-specific training. This latter training begins after a crew has been selected for a mission (perhaps two years before the launch of that mission). While some Space Shuttle flights have included an astronaut from a foreign country, the International Space Station will be consistently crewed by teams comprised of astronauts from two or more of the partner nations. The cost of training these international teams continues to grow in both monetary and personal terms. Thus, NASA has been seeking alternative training approaches for the International Space Station program. Since 1994 we have been developing, testing, and refining shared virtual environments for astronaut team training, including the use of virtual environments for use while in or in transit to the task location. In parallel with this effort. we have also been preparing applications for training teams of military personnel engaged in peacekeeping missions. This paper will describe the applications developed to date, some of the technological challenges that have been overcome in their development, and the research performed to guide the development and to measure the efficacy of these shared environments as training tools.

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Document Details

Document Type
Technical Report
Publication Date
Nov 01, 2000
Accession Number
ADP010630

Entities

People

  • R. B. Loftin

Organizations

  • University of Houston

Tags

Communities of Interest

  • Biomedical
  • Human Systems

DTIC Thesaurus Topics

  • Computer Graphics
  • Computer Science
  • Computers
  • Earth Orbits
  • Graphics
  • Ground Based
  • Low Earth Orbits
  • Military Operations
  • Military Requirements
  • Military Research
  • Military Training
  • Navigation
  • Reliability
  • Space Shuttles
  • Space Stations
  • Training
  • Virtual Reality

Readers

  • Aerospace Engineering.
  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Instructional Design and Training Evaluation.

Technology Areas

  • Space