Entertainment Technology and Military Virtual Environments

Abstract

Bran Ferren makes a compelling argument that the Entertainment Industry is driving the technology advances needed for military virtual reality systems. Moreover the military virtual environment community may actually be falling behind its civilian counterparts by ignoring the rapid changes going on in entertainment computing. These advances include low cost computer graphics agent technology and the use of 3D audio. In this paper we will explore some of the reasons how and why the Entertainment Industry is advancing the state of virtual reality (VR). We will also look at the current problems of military simulation particularly its lack of story and emotion. Finally this paper examines how the US Army is trying to address these issues with the establishment of the Institute for Creative Technology (ICT).

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Document Details

Document Type
Technical Report
Publication Date
Mar 01, 2001
Accession Number
ADP010796

Entities

People

  • Michael R. Macedonia
  • Paul Rosenbloom

Tags

Communities of Interest

  • Energy and Power Technologies
  • Ground and Sea Platforms
  • Human Systems
  • Weapons Technologies

DTIC Thesaurus Topics

  • Aerospace Industry
  • California
  • Combat Simulations
  • Commerce
  • Computer Science
  • Computers
  • Flight Simulators
  • Graphics
  • Military Research
  • Military Training
  • Psychology
  • Simulations
  • Students
  • Three Dimensional
  • Training
  • Virtual Reality
  • War Games

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Defense Technology Research and Development.
  • Joint Military Operations and Doctrine.