Entertainment Technology and Military Virtual Environments
Abstract
Bran Ferren makes a compelling argument that the Entertainment Industry is driving the technology advances needed for military virtual reality systems. Moreover the military virtual environment community may actually be falling behind its civilian counterparts by ignoring the rapid changes going on in entertainment computing. These advances include low cost computer graphics agent technology and the use of 3D audio. In this paper we will explore some of the reasons how and why the Entertainment Industry is advancing the state of virtual reality (VR). We will also look at the current problems of military simulation particularly its lack of story and emotion. Finally this paper examines how the US Army is trying to address these issues with the establishment of the Institute for Creative Technology (ICT).
Document Details
- Document Type
- Technical Report
- Publication Date
- Mar 01, 2001
- Accession Number
- ADP010796
Entities
People
- Michael R. Macedonia
- Paul Rosenbloom