Training Technology (Other than STE)

Abstract

This Project funds research into technologies and their applications that can inform and/or enhance the Army's live, virtual, and constructive training systems. This Project conducts research in immersive virtual, mixed, and augmented reality (AR) environments that stimulate human senses (e.g. sight, sound, and touch) and also conducts experiments to understand how users interface with the technology in order to improve the realism of simulation environments and therefore create enhanced immersion and more effective training systems. Models and simulations are designed are developed to allow realistic, fair fight engagements across all training environments and training devices, to include the cyberspace domain. Included in the investigations of this Project are also medical training systems (e.g., part-task trainers and physiological modeling). Work in this Project supports key Army needs and complements efforts in Program Element (PE) 0603118A (Soldier Lethality Advanced Technology) / Project BC8 (Training Advanced Technology (Other than STE)). The cited work is consistent with the Under Secretary of Defense for Research and Engineering priority focus areas and the Army Modernization Strategy. Work in this Project is performed by the United States Army Futures Command (AFC) and at the Institute for Creative Technologies (ICT) University Affiliated Research Center (UARC) at the University of Southern California.

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Document Details

Document Type
Project
Publication Date
Oct 01, 2024
Source ID
BC7_0602143A_2_2040_PB_2024

Tags

Fields of Study

  • Computer science

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Military Science and Technology Research and Modernization.
  • Military Training and Readiness Simulation

Technology Areas

  • Cyber

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