GAMIFICATION-BASED TRAINING FOR ASSISTING LEARNERS COLLABORATIVE DECISION MAKING: EVALUATIONS OF METHODOLOGIES, LEARNERS BEHAVIOR/FLOW PATTERNS, AND COGNITIVE DESIGNS
Abstract
In recent years, gamification has been globally applied to school education, marketing, and HR training. So far, research on gamification-based training has been lacking game mechanisms that are designed based on cognitive theories and has been lacking multi-dimensional and reliable evaluation methods. Therefore, this project aims to design situated gamification based training to assist learners’ decision making in their collaborative problem-solving process of complex and cross-disciplinary tasks (e.g.,program management ability or crisis management) both in physical and teleworking setting. This project also aims to combine qualitative and quantitative tools and statistical analysis techniques to develop an advanced multi-dimensional method that helps evaluate learners’ cognitive processes and decision-making behavioral patterns in a collaborative problem-solving training activity. Finally, this project will explore learners’ learning performance, decision-making processes, behavioral patterns, flow, learning motivation, and the relationship among these psychological factors in a collaborative problem-solving training activity. Results of this project can be the foundation of gamification-based training practices, and they are the critical and basic research issues needing further investigations.
Document Details
- Document Type
- DoD Grant Award
- Publication Date
- Aug 11, 2021
- Source ID
- FA23862014038
Entities
People
- Huei-tse Hou
Organizations
- Air Force Office of Scientific Research
- National Taiwan University of Science and Technology
- United States Air Force