NEURAL HEAD REENACTMENT FOR NOVEL DOMAINS

Abstract

Despite recent advancements in deep learning-based head reenactment, they still have a limited capacity to produce high-quality head images for non-human domains (e.g., animation and artistic portrait), which bear significant potentials in virtual reality and meta-verse applications. This is mainly due to the head structure and texture gap between human and novel domain heads; in practice a model trained with human heads does not work well for non-human heads. In this research, we propose to improve the performance in the arbitrary domains via joint training of real and animation datasets and a domain-conditional texture generator. In particular, our research aims to construct a novel pose representation transformation to achieve the shared motion space of two disjoint domains, where a human head motion can be easily transferred to an arbitrary head. In addition, such a pose representation and a domain label are fed to the texture generator to synthesize the high-quality head reenactment outputs given a driving motion. After training, the proposed method is able to process an arbitrary head from novel domains, thus giving a chance to be applied to various fields such as gaming avatar and VTuber.

Document Details

Document Type
DoD Grant Award
Publication Date
Jan 04, 2023
Source ID
FA23862214024

Entities

People

  • Jaegul Choo

Organizations

  • Air Force Office of Scientific Research
  • KAIST
  • United States Air Force

Tags

Fields of Study

  • Computer science

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Human-Computer Interaction (HCI).
  • Neural Network Machine Learning.

Technology Areas

  • AI & ML
  • AI & ML - Neural Networks
  • Space