Exploration of Engineering Through Health Science

Abstract

The primary objective of the Exploration of Engineering through Health Science Project is to increase the interest and enrollment in STEM-related courses of military-connected, female students and students from underrepresented populations in Hoke County, NC. Through Project Based Learning (PBL) and digital learning, STEM and Health Science will be integrated as part of a curriculum that engages with technologies and applications needed to address public health issues and uses the engineering design process to develop preventative, diagnostic, and therapeutic innovations. This approach will provide opportunities to spark interest in elementary school and prompt increased enrollment of redesigned STEM-related elective courses in our Career Technical Education (CTE) Program in the middle school. The project will include six elementary schools and two middle schools ranging from grades 4-8. The grant will be utilized to provide professional development for science and CTE teachers to effectively integrated and use engineering (STEM) as a link to study health science through the PBL approach, provide resources for teachers and students, and provide extracurricular activities and opportunities for students. Through consistent professional learning, science and CTE teachers will be equipped to design and implement Project-Based Learning modules that link engineering and health science through virtual and digital tools. Our mission is to provide engaging and authentic learning opportunities to spark ingenuity in STEM-related and Health Science careers and increase enrollment in our redesigned CTE STEM-related electives for our target student population.

Document Details

Document Type
DoD Grant Award
Publication Date
Sep 21, 2021
Source ID
HE12542111008

Entities

People

  • Amber Hutchins

Organizations

  • Department of Defense Education Activity
  • United States Department of Defense

Tags

Fields of Study

  • Education

Readers

  • Aerospace Research.
  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Research Science/Academic Research