Training for future learning
Abstract
The need to train an agile workforce to rise up to the challenges of the 21st century is now well recognized through all domains of society whether civil or military. Achieving this goal has, however, been impeded by what is known as the ???curse of learning specificity???. In other words, it is well documented that learning of a task leads to performance improvement on that very task; yet, such learning is only of limited benefit to other, even related tasks. Here we build on our previous research showing that action video game play facilitates learning and brain plasticity. This work has led us to identify three core mechanics in a training experience that appear to facilitate future learning, also termedlearning to learn. We propose to build four different training experiences, three of which that manipulate separately each of these three mechanics as well as one that properly aligns all three mechanics in a single training experience. The development of such interventions is a needed step to a proper evaluation of each of these game mechanics and their combination on learning to learn. Indeed, we predict that the mechanics interact in a non-linear fashion so that their combination is more than the sum of the part. This one year project will be headed by Pr. D. Bavelier at the University of Geneva, Switzerland.
Document Details
- Document Type
- DoD Grant Award
- Publication Date
- Jul 27, 2018
- Source ID
- N000141812633
Entities
People
- Daphne Bavelier
Organizations
- Office of Naval Research
- United States Navy
- University of Geneva