Training for future learning: Behavioral and Brain Imaging Assessments
Abstract
This project evaluates the key components a computer-based training regimen must embody to enhance attentional control and brain plasticity. Building on our previous research showing that action video game play facilitates learning and brain plasticity, we have identified three core components - pacing, divided attention, and attention switch - that appear to facilitate attentional control and in turn future learning, also termed learning to learn. Project 1 will evaluate on a large number of participants the impact of the components on learning to learn. We predict greater learning to learn from the proper combination of the three key components listed above as compared to when each one is being manipulated in isolation. In addition to evaluating the hypothesized impact of these components on learning to learn, this large scale study will also enable us to assess interindividual differences in learning to learn. Project 2 will evaluate the neurometrics of learning to learn by mapping the functional connectivity that predicts learning to learn abilities at an individual level. This 2-year project will be headed by Pr. D. Bavelier at the University of Geneva, Switzerland, and has received human subject approval. Identifying core components in a training regimen that foster enhanced attention and learning will provide much needed practical guidance as to how better train the workforce of the 21st century. The agency for this proposal is ONR under the BAA Number N00014-19-SB001.
Document Details
- Document Type
- DoD Grant Award
- Publication Date
- Apr 29, 2020
- Source ID
- N000142012074
Entities
People
- Daphne Bavelier
Organizations
- Office of Naval Research
- United States Navy
- University of Geneva