Evidence-Based Principles for Increasing the Effectiveness of Learning with Virtual Reality and Instructional Video

Abstract

The present project addresses this need by examining instructional features that improve learning in immersive virtual reality (which can be called value added studies), the conditions under which playing brain training games in immersive virtual reality improve cognitive skills (which can be called cognitive consequences studies), and whether learning in immersive virtual reality is more effective than learning with desktop virtual reality (which can be called media comparison studies). In particular, the project investigates the effects of stopping a virtual reality learning episode at key points and asking the learner to engage in reflective activities, such as summarizing, self-testing, imagining, self-explaining, or generating questions.

Document Details

Document Type
DoD Grant Award
Publication Date
May 05, 2021
Source ID
N000142112047

Entities

People

  • Richard E. Mayer

Organizations

  • Office of Naval Research
  • United States Navy
  • University of California, Santa Barbara

Tags

Fields of Study

  • Computer science

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Educational Psychology