Evidence-Based Principles for Increasing the Effectiveness of Learning with Virtual Reality and Instructional Video
Abstract
The present project addresses this need by examining instructional features that improve learning in immersive virtual reality (which can be called value added studies), the conditions under which playing brain training games in immersive virtual reality improve cognitive skills (which can be called cognitive consequences studies), and whether learning in immersive virtual reality is more effective than learning with desktop virtual reality (which can be called media comparison studies). In particular, the project investigates the effects of stopping a virtual reality learning episode at key points and asking the learner to engage in reflective activities, such as summarizing, self-testing, imagining, self-explaining, or generating questions.
Document Details
- Document Type
- DoD Grant Award
- Publication Date
- May 05, 2021
- Source ID
- N000142112047
Entities
People
- Richard E. Mayer
Organizations
- Office of Naval Research
- United States Navy
- University of California, Santa Barbara