Training for Vigilance Using a Video Game-Based Task: Distinguishing Structural from Energetic Task Components
Abstract
The purpose for the proposed work is to programmatically examine the structural and energetic factors of sustained attention that may be affected by KR training, and to further investigate these issues in the context of a new vigilance task paradigm that emerged from the previous ARI-funded development of a video game-based vigilance task. The goals are to improve our understanding of how KR training improves performance and to use this knowledge to identify modifications to the training module that would improve its effectiveness. To that end, the project consists of three experimental studies in which the type of task and pre-training on task structure are manipulated in a transfer of training paradigm. The proposed work is innovative in that 1) it utilizes and extends a recently developed first-person perspective, movement-based vigilance task using VBS2 as the platform; and 2) it systematically investigates which task elements are influenced by KR training and it thus furthers our understanding of both sustained attention and the mechanisms by which performance can be improved using feedback in the form of knowledge of results. In essence, it would increase our understanding of what observers learn when they are provided KR training for sustained attention. It would also extend previous work on the degree of generalization vs. specificity of transfer across different types of vigilance tasks, and it would therefore establish scientific validity for extending the existing vigilance training module for the Army.
Document Details
- Document Type
- DoD Grant Award
- Publication Date
- Oct 30, 2018
- Source ID
- W911NF1710281
Entities
People
- James Szalma
Organizations
- Army Contracting Command
- United States Army
- University of Central Florida