Combined Arms Tactical Trainer (CATT) Core
Abstract
The Combined Arms Tactical Trainers (CATT) represent a family of combined arms simulation systems designed to support the Army's simulation-based, Combined Arms Training Strategy. CATT enables units, from crew to the battalion task force level, to conduct a wide variety of combat tasks on a realistic, interactive, synthetic battlefield. CATT's combination of manned simulators and staff officer workstations enables units to train as a combined arms team in a cost effective manner. The primary CATT system is the Close Combat Tactical Trainer (CCTT) which provides the underlying baseline architecture and After Action Review (AAR) for CATT expansions, Pre-Planned Product Improvements (P3I) and system enhancements. The Reconfigurable Vehicle Simulator (RVS) and the Dismounted Soldier Training System (DSTS) variants support combat convoy operations and Improvised Explosive Devices (IED) tasks. Synthetic Environment (SE) Core provides for the expansion of the synthetic environment baseline to include enhanced interoperability and the products and infrastructure to support current and future combat operations and mission rehearsal required for Overseas Contingency Operations (OCO) and Unified Land Operations. The first synthetic environments expanded were in the Aviation Combined Arms Tactical Trainer (AVCATT) and the CCTT for both the Active and Reserve components. Gaming Technology provides an application to train and rehearse convoy-operations, platoon level, mounted infantry tactics, dismounted operations, rules-of-engagement training, cross-cultural communications training, IED defeat training, route clearance, ground-air coordination, Unmanned Aerial Vehicle (UAV) integration, and other small unit and individual training and mission rehearsal requirements. Soldiers can train in a common environment on geotypical or geospecific virtual terrain. It is also possible to link Gaming technology to actual communication, command, control, computer, and intelligence (C4I) systems and other CATT simulation systems to increase the utility and realism of the training. By practicing skills in CATT, units are able to effectively prepare for costly live fire and maneuver exercises, as well as train tasks deemed too hazardous to conduct in a live training environment. Fielded in both fixed site and mobile versions, CATT enables both Active and Reserve component units to prepare for real world contingency missions. By being able to use a wide array of training terrain databases and modify the behavior of the computer generated opposing forces, CATT offers an unlimited array of training options to support the Army's many regional combat missions. The combination of tough field and live fire training, and realistic simulation training in CATT, is the formula to prepare Soldiers and their Leaders for the uncertainties they face in current combat operations in Afghanistan, and their transition to Unified Land Operations. FY 2014 Project 571 core funding of $.828 million for CCTT enables the P3I for the CCTT DSTS in support of Infantry Brigade Combat Teams, Stryker Brigade Combat Teams, Airborne, Ranger, Special Forces units and Heavy Brigade Combat Teams. FY 2014 Project 577 core funding of $2.118 million for Games for Training will integrate the flagship product into the Live-Virtual-Constructive Integrated Training Environment (LVC-ITE). FY 2014 Project 582 core funding of $20.860 million for SE Core will provide for common virtual terrain databases to be generated by the Terrain Database Center (TDC). The TDC continues development and refinement of the Standard Terrain Database Generation Capability (STDGC). FY 2014 Project 585 core funding of $3.828 million for AVCATT will develop and test the replacement Sensor Video Recording System functionality in AVCATT to meet the After Action Review (AAR) Key Performance Parameter (KPP). It will also design new capabilities to enhance training when using the AVCATT and NCM3 in combined mode, including improved communications, hoist operations, slingload operations, and visual realism improvements.
Document Details
- Document Type
- R2 Budgetary Justification
- Publication Date
- Oct 01, 2014
- Source ID
- 0604780A_5_2040_PB_2014
- Change Summary Explanation
- Service Agency Name
- Army
Entities
Organizations
- United States Army
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