Gaming Technology In Support Of Army Training
Abstract
The Games for Training (GFT) enables Commanders, Soldiers and units to conduct training in a real-time, semi-immersive environment that will leverage Synthetic Environment Core (SE Core) capabilities and is compliant with Live, Virtual and Constructive Integrating Architecture (LVC-IA). The program provides a commercial-off-the-shelf (COTS) product line of personal computer based gaming applications to train Soldiers in decision-making, team and individual tasks at different skill levels, using multiple mission scenarios. The program leverages the commercial game industry to provide state of the art training solutions. The GFT program provides Army-wide licenses from the commercial market, or from Research and Development agencies, and the hardware required to operate the systems. GFT program currently supports Overseas Contingency Operations (OCO), Unified Land Operations, Contemporary Operating Environment and Decisive Action. FY 2014 core funding of $2.118 million will integrate the flagship product into the LVC-ITE. It will also integrate new commercial and government technology products into the current gaming system.
Document Details
- Document Type
- Project
- Publication Date
- Oct 01, 2014
- Source ID
- 577_0604780A_5_2040_PB_2014
Related Documents
- Root: Combined Arms Tactical Trainer (CATT) Core
- Child Accomplishment: Engineering and Manufacturing Development (EMD) phase contract activity for the Games for Training (GFT) program.
- Child Accomplishment: Government Program Management for the GFT program.
- Child Cost Item: 8a4529b8d837ae69fd91909ed348ac3d
- Child Cost Item: 818074564b613f4d61738e70efc8b7ed