Combined Arms Tactical Trainer (CATT) Core

Abstract

The Combined Arms Tactical Trainers (CATT) represent a family of combined arms simulation systems designed to support the Army's simulation-based, Combined Arms Training Strategy. The CATT program portfolio directly supports the Army's Training Strategy and progressive training model by providing realistic training events and comprehensive After Action Reviews (AAR). CATT enables units, from crew to the battalion task force level, to conduct a wide variety of combat tasks on a realistic, interactive, synthetic battlefield. CATT's combination of manned simulators and staff officer workstations enables units to train as a combined arms team in a cost effective manner. The primary CATT system is the Close Combat Tactical Trainer (CCTT) which provides the underlying baseline architecture and AAR for CATT expansions, Pre-Planned Product Improvements (P3I) and system enhancements. The Reconfigurable Vehicle Simulator (RVS) supports combat convoy operations and Improvised Explosive Devices (IED) tasks. Synthetic Environment (SE) Core provides for the expansion of the synthetic environment baseline to include enhanced interoperability and the products and infrastructure to support current and future combat operations and mission rehearsal required for Unified Land Operations. The first synthetic environments expanded were in the Aviation Combined Arms Tactical Trainer (AVCATT) and the CCTT for both the Active and Reserve components. Gaming Technology provides an application to train and rehearse convoy-operations, platoon level, mounted infantry tactics, dismounted operations, rules-of-engagement training, cross-cultural communications training, IED defeat training, route clearance, ground-air coordination, Unmanned Aerial Vehicle (UAV) integration, and other small unit and individual training and mission rehearsal requirements. Soldiers can train in a common environment on geotypical or geospecific virtual terrain. It is also possible to link Gaming technology to actual communication, command, control, computer, and intelligence (C4I) systems and other CATT simulation systems to increase the utility and realism of the training. By practicing skills in CATT, units are able to effectively prepare for costly live fire and maneuver exercises, as well as training tasks deemed too hazardous to conduct in a live training environment. Fielded in both fixed site and mobile versions, CATT enables both Active and Reserve component units to prepare for real world contingency missions. By being able to use a wide array of training terrain databases and modify the behavior of the computer generated opposing forces, CATT offers an unlimited array of training options to support the Army's many regional combat missions. The combination of tough field and live fire training, and realistic simulation training in CATT, is the formula to prepare Soldiers and their Leaders for the uncertainties they face in combat operations. FY 2018 core funding of $.937 million for CCTT enables gaming technology and visualization for maneuver training, and the P3I for the CCTT in order to reduce life cycle costs. FY 2018 base funding of $0.536 million will continue program management activities in conducting market research for future Engineering and Manufacturing Development (EMD) phase of GFT flagship replacement. FY 2018 base funding of $11.513 million will continue the efforts of providing development of the capability to produce common terrain databases to maintain concurrency with supported training systems. FY 2018 funds will continue modifying the Terrain Development process for constructive terrain databases, and continue to enhance OneSAF in the SE Core Architecture. Base funding also provides continuous development of new OneSAF capabilities for virtual simulations and enables interoperability with the Live, Virtual, Constructive Integrated Training Environment (LVC ITE); this is a cost avoidance for individual virtual simulators in that they do not develop and maintain separate Semi-Automated Forces (SAFs). SE Core will continue to upgrade, integrate and refine the Common Virtual Components, and continue to develop common visual models and transportation networks. FY 2018 base funding of $5.580 million for AVCATT will design and develop software to inter-operate with other training devices and simulators in a Common Operating Environment (COE). This is required to enable training with the Universal Mission Simulator, CCTT, Games For Training, and LVC-IA. Additionally, the base funding will be used to design and develop the replacement of the Image Generator system as part of hardware modernization.

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Document Details

Document Type
R2 Budgetary Justification
Publication Date
Oct 01, 2018
Source ID
0604780A_5_2040_PB_2018
Change Summary Explanation
Service Agency Name
Army

Entities

Organizations

  • United States Army

Tags

Communities of Interest

  • Air Platforms
  • Autonomy
  • Cyber
  • Engineered Resilient Systems
  • Human Systems
  • Weapons Technologies

DTIC Thesaurus Topics

  • Acquisition
  • Aircrafts
  • Army Training
  • Combat Operations
  • Computers
  • Contracts
  • Engineering
  • Flow Network
  • Improvised Explosive Devices
  • Market Research
  • Procurement
  • Program Management
  • Simulators
  • Test And Evaluation
  • Training Devices
  • Unmanned Aerial Vehicles
  • Warfare

Readers

  • Military Training and Readiness Simulation
  • Unmanned Aerial System (UAS) Autonomous Capabilities and Mission Reconnaissance.

Technology Areas

  • Autonomy
  • Autonomy - UAVs

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