Gaming Technology In Support Of Army Training

Abstract

The Games for Training (GFT) Program prepares Soldiers and leaders for combined arms maneuver operations for Force 2025 and beyond in support of the Joint Force and allies with tailorable and scalable training and mission rehearsal capabilities. Gaming Technology provides an application to train and rehearse convoy-operations, platoon level, mounted infantry tactics, dismounted operations, rules-of-engagement training, cross-cultural communications training, IED defeat training, route clearance, groundair coordination, Unmanned Aerial Vehicle (UAV) integration, and other small unit and individual training and mission rehearsal requirements. The GFT program satisfies the Active, the National Guard, and the Army Reserves' educational requirements in the Operational, Institutional, and Self-Development Training Domains with a low-overhead, flexible, persistent training capability on geo-specific and geo-typical terrain that is relevant with all military platforms and weapon systems. GFT comprehensively trains Company and below formations to operate in today's dynamic combat environment. GFT trains higher multi-echelon units and staffs without troops to meet Combatant Commanders’ requirements. FY 2018 base funding of $0.536 million will continue program management activities in conducting market research for future Engineering and Manufacturing Development (EMD) phase of GFT flagship replacement. The decision to pursue GFT Increment II capability was deferred.

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Document Details

Document Type
Project
Publication Date
Oct 01, 2018
Source ID
577_0604780A_5_2040_PB_2018

Tags

Readers

  • Canine Service Warrior Training Program for Wounded Warriors in the Veterinary Industry, Supported by Donors.
  • Military Science
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.

Technology Areas

  • Autonomy
  • Autonomy - UAVs

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