Combined Arms Tactical Trainer (CATT) Core
Abstract
The Combined Arms Tactical Trainers (CATT) represent a family of combined arms simulation systems designed to support the Army's simulation-based, Combined Arms Training Strategy. The CATT program portfolio directly supports the Army's Training Strategy and progressive training model by providing realistic training events and comprehensive After Action Reviews (AAR). CATT enables units, from crew to the battalion task force level, to conduct a wide variety of combat tasks on a realistic, interactive, synthetic battlefield. CATT's combination of manned simulators and staff officer workstations enables units to train as a combined arms team in a cost effective manner. The primary CATT system is the Close Combat Tactical Trainer (CCTT) which provides the underlying baseline architecture and AAR for CATT expansions, Pre-Planned Product Improvements (P3I) and system enhancements. The Reconfigurable Vehicle Simulator (RVS) supports combat convoy operations and Improvised Explosive Devices (IED) tasks. Synthetic Environment (SE) Core provides for the expansion of the synthetic environment baseline to include enhanced interoperability and the products and infrastructure to support current and future combat operations and mission rehearsal required for Unified Land Operations. The first synthetic environments expanded were in the Aviation Combined Arms Tactical Trainer (AVCATT) and the CCTT for both the Active and Reserve components. Gaming Technology provides an application to train and rehearse convoy-operations, platoon level, mounted infantry tactics, dismounted operations, rules-of-engagement training, cross-cultural communications training, IED defeat training, route clearance, ground-air coordination, Unmanned Aerial Vehicle (UAV) integration, and other small unit and individual training and mission rehearsal requirements. Soldiers can train in a common environment on geotypical or geospecific virtual terrain. It is also possible to link Gaming technology to actual communication, command, control, computer, and intelligence (C4I) systems and other CATT simulation systems to increase the utility and realism of the training. By practicing skills in CATT, units are able to effectively prepare for costly live fire and maneuver exercises, as well as training tasks deemed too hazardous to conduct in a live training environment. Fielded in both fixed site and mobile versions, CATT enables both Active and Reserve component units to prepare for real world contingency missions. By being able to use a wide array of training terrain databases and modify the behavior of the computer generated opposing forces, CATT offers an unlimited array of training options to support the Army's many regional combat missions. The combination of tough field and live fire training, and realistic simulation training in CATT, is the formula to prepare Soldiers and their Leaders for the uncertainties they face in combat operations. FY 2019 base funding of $0.665 million for CCTT enables gaming technology and visualization for maneuver training, and the P3I for the CCTT in order to reduce life cycle costs. FY 2019 base funding of $2.268 million for Games for Training will provide improved Government data rights and integration of an extended capability for the GFT software, Virtual Battlespace 3 (VBS3). These capabilities are to include, but not limited to, adding jamming and communications, close air support, and medical competencies. Additionally, funds will be used to conduct development and integration activities of the GFT system to ensure interoperability with Live, Virtual and Constructive training simulations and Mission Command Systems, and compliance with Risk Management Framework (RMF) requirements. FY2019 base funding of $9.729 million for SE Core will continue the development of the Standard Terrain Generation Capability (STDGC) to ensure the process remains Army Geospatial Center (AGC) certified and that the correlated terrain databases maintain the "Gold Standard" quality rating and remain concurrent with supported training systems. FY19 funds will continue developing and integrating the tools and process for constructive terrain database generation. Additionally, funds will be used to enhance subterranean and building interiors capabilities for incorporation into the STDGC baseline to provide interoperability across training simulators and simulations. SE Core will continue to enhance Virtual One Semi-Automated Forces (Virtual OneSAF) in the SE Core Architecture and develop, upgrade, integrate and refine the common visual models with FY19 funds. FY 2019 base funding of $9.302 million for AVCATT will design and develop software to inter-operate with other training devices and simulators in a Common Operating Environment (COE). This is required to enable training with the Universal Mission Simulator, CCTT, Games For Training, and LVC-IA. Additionally, the base funding will be used to design and develop the replacement of the Image Generator system as part of hardware modernization.
Document Details
- Document Type
- R2 Budgetary Justification
- Publication Date
- Oct 01, 2019
- Source ID
- 0604780A_5_2040_PB_2019
- Change Summary Explanation
- Increase in FY19 funding was primarily due to AVCATT's alignment with projected award of the AVCATT modernization / tech refresh contract and beginning of a three year RDT&E modernization cycle.
- Service Agency Name
- Army
Entities
Organizations
- United States Army
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