Two-on-One Pursuit with a Non-Zero Capture Radius
Abstract
A revisiting of the "Two Cutters and Fugitive Ship" differential game that was solved by Isaacs, but moving away from point capture. We consider a two-on-one pursuit-evasion differential game with simple motion and pursuers endowed with circular capture sets of radius l > 0. The regions in the state space where only one pursuer effects the capture and the region in the state space where both pursuers cooperatively and isochronously capture the evader are characterized, thus solving the Game of Kind. Concerning the Game of Degree, the algorithm for the synthesis of the optimal state feedback strategies of the cooperating pursuers and of the evader is presented.
Document Details
- Document Type
- Technical Report
- Publication Date
- Mar 01, 2019
- Accession Number
- AD1076728
Entities
People
- Patrick J. Wasz
Organizations
- Air Force Institute of Technology