Two-on-One Pursuit with a Non-Zero Capture Radius

Abstract

A revisiting of the "Two Cutters and Fugitive Ship" differential game that was solved by Isaacs, but moving away from point capture. We consider a two-on-one pursuit-evasion differential game with simple motion and pursuers endowed with circular capture sets of radius l > 0. The regions in the state space where only one pursuer effects the capture and the region in the state space where both pursuers cooperatively and isochronously capture the evader are characterized, thus solving the Game of Kind. Concerning the Game of Degree, the algorithm for the synthesis of the optimal state feedback strategies of the cooperating pursuers and of the evader is presented.

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Document Details

Document Type
Technical Report
Publication Date
Mar 01, 2019
Accession Number
AD1076728

Entities

People

  • Patrick J. Wasz

Organizations

  • Air Force Institute of Technology

Tags

Communities of Interest

  • Air Platforms
  • Ground and Sea Platforms
  • Weapons Technologies

DTIC Thesaurus Topics

  • Aerial Warfare
  • Air Defense
  • Air Force
  • Algorithms
  • Aspect Ratio
  • Differential Equations
  • Eccentricity
  • Engineering
  • Equations
  • Game Theory
  • Geometry
  • Governments
  • Law
  • Quadratic Equations
  • Quartic Equations
  • United States
  • United States Government

Readers

  • Control Systems Engineering.
  • Game Theory.

Technology Areas

  • Space
  • Space - Spacecraft Maneuvers