Assessment of Visual Field Performance Asymmetries While Utilizing Aircraft Attitude Symbology

Abstract

Two experiments were conducted to examine visual performance asymmetries when perceiving complex, meaningful visual stimuli, such as the Arc Segment Attitude Reference (ASAR). The ASAR symbology represents an aircrafts attitude. Experiment 1 examined participants performance while recalling and reporting various attitudes of ASAR symbology and a Gabor patch, which were briefly presented in the peripheral visual field. Performance was assessed for coordinate and categorical judgments at various display locations. The results were consistent with the horizontal-vertical anisotropy literature, which implies that performance would be better for stimuli placed on the horizontal meridian as compared to stimuli placed on the vertical meridian. Experiment 2 assessed asymmetries for continuously presented stimuli. Participants performed a visual psychomotor task using stimuli in the center of a display while monitoring peripherally located ASAR or Gabor patches. The visual stimulus in the periphery was displayed constantly and observers could move their gaze on such stimuli. This experiment sought to understand if eye movement is paired better between a center task and the various peripheral locations. No performance differences were found among the different peripherally located stimulus placements, but eye tracking data suggested efficient visual processing for the horizontal meridian.

Open PDF

Document Details

Document Type
Technical Report
Publication Date
Dec 01, 2021
Accession Number
AD1157184

Entities

People

  • George A. Reis

Organizations

  • Air Force Institute of Technology

Tags

Communities of Interest

  • Biomedical
  • Weapons Technologies

DTIC Thesaurus Topics

  • Air Force
  • Augmented Reality
  • Brain
  • Cognition
  • Cognitive Science
  • Computer Vision
  • Computers
  • Eye Movements
  • Human Factors Engineering
  • Human Systems Integration
  • Human-Machine Interaction
  • Human-Machine Systems
  • Information Processing
  • Motor Skills
  • Psychology
  • Three Dimensional
  • Virtual Reality

Fields of Study

  • Psychology

Readers

  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.
  • Vision Science/Vision Psychology/Cognitive Neuroscience.