Algorithms for Three and Four Dimensional Geometrical Moment Space Bounding.

Abstract

The solution to many problems in communication theory takes the form of a moment of a function of a random variable. Often this moment is difficult to evaluate numerically. When this is the case, tight bounds to the true value are sought that are relatively easy to evaluate. One method of deriving such bounds is a geometrical technique that is a result of an Isomorphism Theorem from Game Theory. Recently, very useful bounds have been derived with this technique using two and some classes of three-dimensional geometries. All of these results have been analytical in nature. This report extends this work by providing algorithmic techniques for evaluating bounds produced by all classes of thre and four-dimensional geometries. In addition, a procedure for extending these algorithms to problems of dimensionality greater than four is outlined. Implementations of the three and four-dimensional algorithms are presented in appendices. (Author)

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Document Details

Document Type
Technical Report
Publication Date
Feb 01, 1978
Accession Number
ADA052150

Entities

People

  • K. Yao
  • M. A. King Jr.

Organizations

  • University of California, Los Angeles

Tags

Communities of Interest

  • Advanced Electronics
  • Air Platforms
  • C4I

DTIC Thesaurus Topics

  • Algorithms
  • Computational Science
  • Computer Programming
  • Computer Programs
  • Computers
  • Coordinate Systems
  • Four Dimensional
  • Game Theory
  • Gaussian Noise
  • Geometry
  • New York
  • Plastic Explosives
  • Probability
  • Random Variables
  • Theorems
  • Three Dimensional
  • Two Dimensional

Readers

  • Control Systems Engineering.
  • Mathematical Modeling and Probability Theory.
  • Operations Research

Technology Areas

  • Space