Steps into Computational Geometry: Notebook II.

Abstract

In this notebook a collection of new results is presented in computational geometry, which all concern problems of planar geometry. The first problem is that of triangulating a simple n-vertex polygon; we show that this can be done in time 0(nlogn), by first decomposing in time 0(nlogn) the given polygon into a collection of special polygons, called monotone, which can be individually triangulated in time proportional to their numbers of edges. The second result concerns that all-nearest neighbor problem for an n-vertex polygon: a surprising result is that, also no method faster than 0(nlogn) is known for constructing the Voronoi diagram of a convex polygon, the all-nearest-neighbor problem can be solved in time 0(n). Finally, we show the feasibility of an optimal real-time algorithm for constructing the convex hull of a set of n points in the plane. This algorithm constructs the hull by successive updates, using total 0(nlogn) time - which is optimal - with an interpoint delay 0(logn), which gives the real-time property. (Author)

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Document Details

Document Type
Technical Report
Publication Date
Sep 01, 1977
Accession Number
ADA056271

Entities

People

  • Franco P. Preparata

Organizations

  • University of Illinois Urbana–Champaign

Tags

Communities of Interest

  • Air Platforms
  • Materials and Manufacturing Processes

DTIC Thesaurus Topics

  • Air Force
  • Algorithms
  • Computational Complexity
  • Construction
  • Contracts
  • Diameters
  • Electronics
  • Geometry
  • Governments
  • Numbers
  • Polygons
  • Sequences
  • Trees (Data Structures)
  • Triangles
  • Triangulation
  • United States
  • United States Government

Fields of Study

  • Computer science
  • Mathematics

Readers

  • Graph Algorithms and Convex Optimization.