Concepts for Improving the Military Content of Automated War Games,

Abstract

This paper describes one aspect of recent work in the Rand Strategy Assessment Center (RSAC), the challenge of finding ways to incorporate military realism in analytically oriented automated war games. Meeting the challenge has required developing new concepts and techniques that show great promise. The philosophy behind them has even greater applicability. One such concept is that of analytic war plans, logic structures attempting to capture the many high-level decision points that would be faced by the United States and Soviet Union in conflict. The analytic war plans are abstract rule-based generalizations of decision trees. The other concept treated in this paper defines an approach to combat modeling that sacrifices analytic elegance for pragmatism as part of a philosophy requiring the RSAC to treat numerous special phenomena of war that can have important implications even at the strategy level, but which have traditionally been ignored or poorly treated in analytic models. (Author)

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Document Details

Document Type
Technical Report
Publication Date
Nov 01, 1982
Accession Number
ADA132079

Entities

People

  • Paul K. Davis

Organizations

  • RAND Corporation

Tags

Communities of Interest

  • C4I
  • Counter WMD
  • Ground and Sea Platforms
  • Human Systems
  • Weapons Technologies

DTIC Thesaurus Topics

  • Air Interdiction
  • Artificial Intelligence
  • Command And Control
  • Computer Programs
  • Computers
  • Early Warning Systems
  • Geography
  • Nuclear Weapons
  • Operations Research
  • Simulations
  • Strategic Weapons
  • United States
  • Ussr
  • War Games
  • Warfare
  • Warning Systems
  • Weapons

Readers

  • Strategic Security Studies
  • Systems Analysis and Design
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.