Weapon System Sensor Integration for a Dis-Compatible Virtual Cockpit
Abstract
This thesis continues the Virtual Cockpit (VC) research which investigates distributed interactive virtual flying, environments. The VC vl.O used the SIMNET protocols to only communicate position and orientation over a common network. A simple cockpit instrumentation configuration and limited head- tip display, (HUD) showed aircraft state. With VC vl.O weapons or sensors could not interact in the simulation environment. The VC v2.0 transitions from the SIMNET protocol to a partial implementation of the Distributed Interactive Simulation (DIS) v2.0.3 protocol. Simulated radar and forward looking infra-red (FLIR) sensors were developed to aid operator detection and designation when employing various munition types. Simulated munition types include: radar or IR missiles, free-fall, laser guided, or electro-optic (EO) guided bombs, and a 20mm cannon. Virtual environments were created with CRT out-the-window presentations, color NTSC and monochrome high-resolution helmet mounted displays employing Polhemus head tracking sensors. and simultaneously five-channels on BARCO projectors. Target graphics systems included SGI workstations with Onyx processors using Reality Engines. Graphics rendering was accomplished with an AFIT developed object oriented simulation software package based on the SGI performer 1.2 application development environment.
Document Details
- Document Type
- Technical Report
- Publication Date
- Dec 01, 1993
- Accession Number
- ADA274088
Entities
People
- Matthew N. Erichsen
Organizations
- Air Force Institute of Technology