Weapon System Sensor Integration for a Dis-Compatible Virtual Cockpit

Abstract

This thesis continues the Virtual Cockpit (VC) research which investigates distributed interactive virtual flying, environments. The VC vl.O used the SIMNET protocols to only communicate position and orientation over a common network. A simple cockpit instrumentation configuration and limited head- tip display, (HUD) showed aircraft state. With VC vl.O weapons or sensors could not interact in the simulation environment. The VC v2.0 transitions from the SIMNET protocol to a partial implementation of the Distributed Interactive Simulation (DIS) v2.0.3 protocol. Simulated radar and forward looking infra-red (FLIR) sensors were developed to aid operator detection and designation when employing various munition types. Simulated munition types include: radar or IR missiles, free-fall, laser guided, or electro-optic (EO) guided bombs, and a 20mm cannon. Virtual environments were created with CRT out-the-window presentations, color NTSC and monochrome high-resolution helmet mounted displays employing Polhemus head tracking sensors. and simultaneously five-channels on BARCO projectors. Target graphics systems included SGI workstations with Onyx processors using Reality Engines. Graphics rendering was accomplished with an AFIT developed object oriented simulation software package based on the SGI performer 1.2 application development environment.

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Document Details

Document Type
Technical Report
Publication Date
Dec 01, 1993
Accession Number
ADA274088

Entities

People

  • Matthew N. Erichsen

Organizations

  • Air Force Institute of Technology

Tags

Communities of Interest

  • Air Platforms
  • Ground and Sea Platforms
  • Sensors
  • Space
  • Weapons Technologies

DTIC Thesaurus Topics

  • Air Force
  • Airborne Warning And Control System
  • Aircraft Equipment
  • Aircrafts
  • Computer Graphics
  • Computers
  • Detection
  • Detectors
  • Display Systems
  • Flight Simulators
  • Guided Bombs
  • Human-Machine Interaction
  • Munitions
  • Navigation
  • Virtual Reality
  • Weapons Effects
  • World Geodetic System

Readers

  • Human-Computer Interaction (HCI).
  • Parallel and Distributed Computing.
  • Sensor Fusion and Tracking Systems.

Technology Areas

  • Directed Energy