NPSNET-IV: A Real-Time, 3D Distributed Interactive Virtual World

Abstract

The problems addressed by this research are to develop a new NPSNET simulator to allow simulations with any simulator that complies with the Distributed Interactive Simulation (DIS) protocol; to provide a more realistic simulation by maximizing the use of the Silicon Graphics Inc. (SGI) Reality Engine; and to provide for future extensions to the system. The approach taken for this research was to develop a DIS based simulator. To provide greater realism, Performer, a 3-D toolkit made by SGI was used to take advantage of its multiprocessing management capabilities, real-time scene management, and other rapid rending tools. To enhance the systems extensibility, C++ object classes were used to encapsulate entity behaviors and user inputs. The result of this work is the NPSNET-IV simulation system. This system uses the DIS protocol to interact with other heterogeneously developed simulators as was demonstrated in a week long simulation between NPSNET-IV and two different simulation systems written by the Air Force Institute of Technology. Performer's direct access to the Reality Engine hardware and real-time scene management allows integration of more realistic models and higher rates of movement in the virtual world. The extensibility of the system is enhanced through the use of C++ objects, which was proven by the addition of a submersible vehicle type to the simulation. NPSNET, DIS, Real-time, 3D, Visual simulation, Network, Distributed, Performer, Autonomous forces, Interactive, Virtual world, Stereo graphics.

Open PDF

Document Details

Document Type
Technical Report
Publication Date
Sep 01, 1993
Accession Number
ADA274942

Entities

People

  • Roy D. Young

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • Autonomy
  • Energy and Power Technologies
  • Ground and Sea Platforms
  • Weapons Technologies

DTIC Thesaurus Topics

  • Autonomous Agents
  • Computer Programming
  • Computer Science
  • Computers
  • Control Systems
  • Coordinate Systems
  • Dead Reckoning
  • Digital Communications
  • Distributed Interactive Simulations
  • Geometry
  • Information Systems
  • Munitions
  • Standards
  • Three Dimensional
  • United States
  • Vehicles
  • Virtual Reality

Fields of Study

  • Computer science

Readers

  • Computer Vision.
  • Database Systems and Applications