Modeling Tactical Level Combat Using a Multi-Agent System Design Paradigm (GI Agent)

Abstract

In the past 60 years the Army has undergone a major reorganization eight times at the divisional level and numerous more times at unit levels below the division. Each time the Army reorganized it's divisions a major testing program was involved. But when a change in organization is done at unit levels below division often very little attention is paid to how the change will affect the unit. When this happens, unit leaders are forced to undertake one of the most difficult jobs in today's military incorporating new equipment into a unit or reorganizing a unit without an understanding of how the changes will affect the unit. The Military modeling and simulation community has attempted to fill this need but the current set of single entity simulations are limited in their ability to replicate dynamic complex behavior. This thesis is attempting to create a Multi-Agent Simulation that will allow analysts and leaders to gain an understanding of the tactical employment affects of changing the organization of a company level infantry unit. GIAgent is a simulation tool allowing the analyst and leader to experiment with the complex relationship between maneuver and unit organization without putting the unit in the field. Combining agent based artificial intelligence techniques with artificial intelligence research from the computer gaming industry, GI Agent creates a new paradigm for combat simulation. The GIAgent software uses the RELATE architecture designed by LCDR Kim Roddy, USN and Lt Mike Dixon, USN.

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Document Details

Document Type
Technical Report
Publication Date
Mar 01, 2001
Accession Number
ADA391678

Entities

People

  • Joel S. Pawloski

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • Autonomy
  • C4I
  • Human Systems
  • Sensors
  • Weapons Technologies

DTIC Thesaurus Topics

  • Agent-Based Simulations
  • Algorithms
  • Applied Computer Science
  • Artificial Intelligence
  • Combat Simulations
  • Complex Adaptive Systems
  • Computational Science
  • Computers
  • Employment
  • Genetic Algorithms
  • Land Warfare
  • Line Of Sight
  • Military Operations
  • Multiagent Systems
  • Organizational Structure
  • Simulators
  • Warfare

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Military Training and Readiness Simulation
  • Systems Analysis and Design

Technology Areas

  • AI & ML
  • AI & ML - DoD AI Strategy