Polish Federation of Land Battle in a Distributed Interactive Environment
Abstract
Polish distributed and interactive environment for training of combat or peace support operations is presented. As a starting point in modelling process a specific theoretical game is considered. Game theory offers good "language of conflict". So we define military conflict game in general sense and transit it to the next phases of modelling combat process model, decision model, and simulation model. The distribution of conflict model components is natural and results from the real system's component distribution. The generic model of combat process as a multivariate stochastic process is concerned. The transition between the stochastic model and simulation model is shown. The global decision problem is formulated for each side as a stochastic programming problem with many criteria. The main conclusion of the theoretical analysis is the decision variable in such complex situation there is a decision rule and the criterion can be considered as a risk function, defined on the basis of predicted losses. However, real decision process seems to be far from optimal solution, we should indicate the direction of improvement.
Document Details
- Document Type
- Technical Report
- Publication Date
- Nov 01, 2003
- Accession Number
- ADA425775
Entities
People
- Andrzej Najgebauer
- Dariusz Pierzchala
- Jaroslaw Rulka
Organizations
- Military University of Technology