Locomotion in Virtual Environments and Analysis of a New Virtual Walking Device

Abstract

This thesis investigates user interfaces for locomotion in virtual environments (VEs). It looks initially at virtual environments and user interfaces, then concentrates on locomotion interfaces, specifically on the Omni-Directional Treadmill (ODT) (Darken and Cockayne, 1997) and a new virtual walking device, LocoX, which was developed at the MOVES Institute, Naval Postgraduate School. It analyzes and compares the ODT and LocoX in terms of the application of human ability requirements (HARs). Afterwards, it compares the results of the analysis of the ODT and LocoX to real-world locomotion. The analysis indicates that LocoX, a new way of exploring virtual environments (VEs), provides a close match to real locomotion on some subtasks in VEs-- compared to the ODT--and produces relatively closer representation on some subtasks of real world locomotion. This thesis concludes that LocoX has great potential and that the locomotion provided is realistic enough to simulate certain kinds of movements inherent to real-world locomotion. LocoX still requires maturation and development, but is nonetheless a viable locomotion technique for VEs and future game-based simulations.

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Document Details

Document Type
Technical Report
Publication Date
Mar 01, 2005
Accession Number
ADA432517

Entities

People

  • Murat Onder

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • Autonomy
  • Energy and Power Technologies
  • Ground and Sea Platforms
  • Materials and Manufacturing Processes
  • Sensors

DTIC Thesaurus Topics

  • Cognitive Systems Engineering
  • Computer Graphics
  • Directional
  • Environment
  • Human Systems Integration
  • Human-Computer Interaction
  • Human-Machine Interaction
  • Job Analysis
  • Locomotion
  • Motor Skills
  • Orientation (Direction)
  • Simulations
  • Three Dimensional
  • Training
  • Two Dimensional
  • User Interface
  • Virtual Reality

Fields of Study

  • Computer science

Readers

  • Aerospace Propulsion Engineering.
  • Military Training and Readiness Simulation
  • Robotics and Automation.