Map Building from Human-Computer Interactions

Abstract

On-line help from a human actor will be exploited to facilitate computer perception. This paper proposes and innovative real-time algorithm - running on an active vision head - to build 3D scene descriptions from human cues. The theory is supported by experimental results both for figure/ground segregation of typical heavy objects in a scene (such as furniture), and for 3D object/scene reconstruction.

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Document Details

Document Type
Technical Report
Publication Date
Jan 01, 2004
Accession Number
ADA434764

Entities

Organizations

  • Massachusetts Institute of Technology

Tags

Communities of Interest

  • Autonomy

DTIC Thesaurus Topics

  • Algorithms
  • Computer Vision
  • Databases
  • Detection
  • Detectors
  • Diameters
  • Errors
  • Frequency
  • Information Science
  • Light Sources
  • Low Resolution
  • Multitarget Tracking
  • Object Recognition
  • Recognition
  • Spatial Distribution
  • Target Tracking
  • Three Dimensional

Fields of Study

  • Computer science

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Computer Vision.