Tactical Application of Gaming Technologies for Improved Battlespace Management
Abstract
This paper discusses a research project that employs Gaming Technologies to improve the ability of military planners to more effectively locate and engage Time-Sensitive Targets (TST's). The battlespace is modeled and simulated through the use of Artificial Intelligence, Physics Modeling and Visualization capabilities employed in modern commercial computer games. This not only supports the ability to understand the spatial relationships of weapons, sensors, targets, and threats within the context of a mission but, also provides the ability to predict changes in these relationships through the mission's timeline. The rationale behind the selection of the specific technologies, as well as progress being made to develop a prototype workstation for future incorporation into the Tactical Tomahawk, is also detailed.
Document Details
- Document Type
- Technical Report
- Publication Date
- Jan 01, 2007
- Accession Number
- ADA481559
Entities
People
- David Silvia
- Ken Doris
Organizations
- Naval Undersea Warfare Center