Tactical Application of Gaming Technologies for Improved Battlespace Management

Abstract

This paper discusses a research project that employs Gaming Technologies to improve the ability of military planners to more effectively locate and engage Time-Sensitive Targets (TST's). The battlespace is modeled and simulated through the use of Artificial Intelligence, Physics Modeling and Visualization capabilities employed in modern commercial computer games. This not only supports the ability to understand the spatial relationships of weapons, sensors, targets, and threats within the context of a mission but, also provides the ability to predict changes in these relationships through the mission's timeline. The rationale behind the selection of the specific technologies, as well as progress being made to develop a prototype workstation for future incorporation into the Tactical Tomahawk, is also detailed.

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Document Details

Document Type
Technical Report
Publication Date
Jan 01, 2007
Accession Number
ADA481559

Entities

People

  • David Silvia
  • Ken Doris

Organizations

  • Naval Undersea Warfare Center

Tags

Communities of Interest

  • Autonomy
  • Biomedical
  • C4I
  • Cyber
  • Ground and Sea Platforms
  • Space
  • Weapons Technologies

DTIC Thesaurus Topics

  • Artificial Intelligence
  • Command And Control
  • Computer Programming
  • Computer Programs
  • Computers
  • Engineering
  • Human Systems Integration
  • Inertial Navigation
  • Navigation
  • Software Development
  • Targets
  • Three Dimensional
  • Time Sensitive Targets
  • Undersea Warfare
  • User Interface
  • Video Games
  • Visualizations

Readers

  • Joint Military Operations and Doctrine.
  • Sensor Fusion and Tracking Systems.
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.

Technology Areas

  • AI & ML
  • AI & ML - DoD AI Strategy