Network Formation: Neighborhood Structures, Establishment Costs, and Distributed Learning

Abstract

We consider the problem of network formation in a distributed fashion. Network formation is modeled as a strategic-form game, where agents represent nodes that form and sever unidirectional links with other nodes and derive utilities from these links. Furthermore, agents can form links only with a limited set of neighbors. Agents trade off the benefit from links, determined by a distance-dependent reward function, and the cost of maintaining links. When each agent acts independently trying to maximize its own utility function, we can characterize "stable" networks through the notion of Nash equilibrium. In fact, the introduced reward and cost functions lead to Nash equilibria (networks) which exhibit several desirable properties such as connectivity, bounded-hop diameter and efficiency (i.e., minimum number of links). Since Nash networks may not necessarily be efficient, we also explore the possibility of "shaping" the set of Nash networks through the introduction of state-based utility functions. Such utility functions may represent dynamic phenomena such as establishment costs (either positive or negative). Finally, we show how Nash networks can be the outcome of a distributed learning process. In particular, we extend previous learning processes to so-called "state-based" weakly acyclic games and we show that the proposed network formation games belong to this class of games.

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Document Details

Document Type
Technical Report
Publication Date
Sep 19, 2012
Accession Number
ADA584029

Entities

People

  • Georgios C. Chasparis
  • Jeff S. Shamma

Organizations

  • Georgia Tech

Tags

Communities of Interest

  • Energy and Power Technologies

DTIC Thesaurus Topics

  • Ad Hoc Networks
  • Artificial Intelligence
  • Computational Complexity
  • Diameters
  • Distance Learning
  • Efficiency
  • Electronic Mail
  • Game Theory
  • Learning
  • Maintenance Costs
  • Mesh Networks
  • Networks
  • Probability
  • Probability Distributions
  • Random Variables
  • Reinforcement Learning
  • Wireless Networks

Fields of Study

  • Computer science
  • Economics

Readers

  • Computer Networking
  • Game Theory.
  • Mathematical Modeling and Probability Theory.