Basic Perception in Head-worn Augmented Reality Displays

Abstract

Head-worn displays have been an integral part of augmented reality since the inception of the field. However, due to numerous difficulties with designing using such unique hardware, the perceptual capabilities of users suffer when looking at either the virtual or real portions of the augmented reality. We discuss the perceptual background and a series of experiments in the literature and in our laboratories measuring the degradation of basic functions of the human visual system when using head-worn augmented reality displays. In particular, we look at loss of visual acuity and contrast (and how these in turn affect text legibility), distortion of perceived colors, and difficulties of fusing stereo imagery. We discuss the findings and the implications for head-worn display design.

Open PDF

Document Details

Document Type
Technical Report
Publication Date
Jan 01, 2012
Accession Number
ADA602640

Entities

People

  • Ciara M. Sibley
  • J. E. Swan Ii
  • Jane H. Barrow
  • Joseph L. Gabbard
  • Mark A. Livingston

Organizations

  • United States Naval Research Laboratory

Tags

Communities of Interest

  • Biomedical

DTIC Thesaurus Topics

  • Algorithms
  • Augmented Reality
  • Color Vision
  • Computational Science
  • Computers
  • Contrast
  • Distortion
  • Electronic Mail
  • Graphics
  • Light Sources
  • Machine Learning
  • Mobile Phones
  • Optics
  • Perception
  • Supervised Machine Learning
  • Two Dimensional
  • Visual Acuity

Readers

  • Energy Conservation and Renewable Energy Engineering.
  • Systems Analysis and Design
  • Vision Science/Vision Psychology/Cognitive Neuroscience.