Agile Development of Advanced Prototypes

Abstract

The goal of the work was to rapidly deliver a suite of high interest, high risk, advanced education and training prototypes at low cost. One of the unique features of this work is the incorporation of well-tested educational game and traditional video game design principles in producing engaging, educational and training experiences. During the project's period of performance, the ETC created seven functional prototypes: three interactive demonstrations allowing users to experience, from a patient's perspective life with three different prostheses: retinal implants, cochlear implants, and neuroprosthetics (EEG controlled artificial limbs); an interactive, virtual experience depicting the effects of the bombing of Hiroshima with geographical, medical, and historical accuracy; an exercise game designed that young adults find fun and willingly use; a simulation of a Personnel Decontamination Station for training in triage decisions for chemical casualties on the battlefield; and immersive experience showing genetic engineering's implication for the future of medicine.

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Document Details

Document Type
Technical Report
Publication Date
Nov 01, 2014
Accession Number
ADA624653

Entities

People

  • Scott Stevens

Organizations

  • Carnegie Mellon University

Tags

Communities of Interest

  • Biomedical

DTIC Thesaurus Topics

  • Agile Software Development
  • Ammunition
  • Casualties
  • Computers
  • Data Visualization
  • Department Of Defense
  • Graphical User Interface
  • Medical Personnel
  • Prostheses And Implants
  • Prosthetics
  • Prototypes
  • Simulations
  • Students
  • Therapy
  • Training
  • Video
  • Video Games

Readers

  • Instructional Design and Training Evaluation.
  • Military History of the United States in the 20th Century.
  • Systems Analysis and Design

Technology Areas

  • Biotechnology