Agile Development of Advanced Prototypes
Abstract
The goal of the work was to rapidly deliver a suite of high interest, high risk, advanced education and training prototypes at low cost. One of the unique features of this work is the incorporation of well-tested educational game and traditional video game design principles in producing engaging, educational and training experiences. During the project's period of performance, the ETC created seven functional prototypes: three interactive demonstrations allowing users to experience, from a patient's perspective life with three different prostheses: retinal implants, cochlear implants, and neuroprosthetics (EEG controlled artificial limbs); an interactive, virtual experience depicting the effects of the bombing of Hiroshima with geographical, medical, and historical accuracy; an exercise game designed that young adults find fun and willingly use; a simulation of a Personnel Decontamination Station for training in triage decisions for chemical casualties on the battlefield; and immersive experience showing genetic engineering's implication for the future of medicine.
Document Details
- Document Type
- Technical Report
- Publication Date
- Nov 01, 2014
- Accession Number
- ADA624653
Entities
People
- Scott Stevens
Organizations
- Carnegie Mellon University